A downloadable game for Windows

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Content warning: Visually remixed atrocities from the Internet.

You are the Object.
You freed yourself from the Subject.
The Subject needs to reincorporate you in the Symbolic Order.
You wish to escape the Simulation.
You pray for Hyperdeath.
Run.

An arcade game from the third order of reality. Expect 12-25 minutes according to procedure.

FEATURING

*5 levels of arcade indoctrination
*Ruthless symbolic orders
*Key concepts from Jean Baudrillard
*Analogic glitch processed video feed for your entertainment
*An experience orbiting around Tron's Lightcycles, No Thing and Pac-Man
*Original soundtrack by Un Regard Froid

W - Look forward
S - Look backward
A - Turn Left
R - Turn Right
SPACE - Accelerate
ESC - Pause/Exit

Music by Un Regard Froid. Simulation (Soundtrack for Hyperdeath) is the final part of a trilogy initiated by Accélération and followed by Conspiration. Digital files available here or on Bandcamp: 
https://unregardfroid.bandcamp.com/album/simulation-soundtrack-for-hyperdeath

Car le sujet reflète bien, dans son malheur, dans mon miroir, le principe du mal, mais l'objet, lui, se veut pire et revendique le pire. Il témoigne d'une négativité plus radicale, à savoir que si tout finalement désobéit à l'ordre symbolique, c'est que tout a été détourné à l'origine.
Il faut être respectueux de l'inhumain.
-Jean Baudrillard, Les Stratégies fatales-

StatusReleased
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorDeath Orgone
GenreAction
Made withUnity
Tags3D, Arcade, Cyberpunk, firstperson, glitch, Horror, psychedelic, Retro, Surreal, weird
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

Download NowName your own price

Click download now to get access to the following files:

hyperdeath-uacc.zip 275 MB
Simulation (Soundtrack for Hyperdeath).zip 245 MB
if you pay $5 USD or more

Development log

Comments

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I freaking love your games

I have no clue what I just played, but it was quite a trip.

(1 edit)

The trailer alone sold me on this. The mix of visuals and the soundtrack, the attitude, everything. I did try playing through the first stage, spent around half an hour trying to beat it but I just couldn't, unfortunately. I really wanted to experience the rest of the game, but from the little I could see, this is it. This is what matters right here, right now. You have no idea. I'm speechless.

EDIT: I didn't want to give up and gave another try. I got it this time, and could get past the first level and check more of the game out. It gets pretty intense by level 3. Great stuff.

(2 edits)

I’m a HUGE fan of Conurbation. The fact you took the time to comment means the world to me. Thank you!


Pro-tip: Hyperdeath is a game about the position of the object/objectification. Keep moving in rotation until you’ve created enough distance to cover the ground or the “screen” you want to reach.

Oh wow, you know about CONURBATION? Never expected that!

But yeah, I got the hang of how to play Hyperdeath after a while! I was mistaking the objective - I thought you had to trap the creature chasing you (like in Tron Light Cycle) but when I understood what to do it all became very natural to play.

I stumbled upon your work today, and I'm very glad I did. Thank YOU for the amazing stuff.

i dont understand how to get past the first level...

The enemy is faster than you, but it pauses to realign every time you turn. Plan accordingly - you can’t hit walls, obstacles or the path you are creating.

(+1)

amogus