My project of deconstructing cinema video games from a very particular frame of reference, a frame which is still not wholly defined.

- Paul Sharits, Hearing:Seeing

CW: Strobes and flickering
Movement: WASD
Hyperjump: Space

Cette expérience fut conçue comme pièce d'accompagnement pour un article autour des relations entre jeux vidéo et cinémas expérimentaux publié sur Hors-Champs et Zoom Out. À lire ici :
https://horschamp.qc.ca/article/bienvenue-aux-niveaux-paralleles-incitation-a-de...

https://zoom-out.ca/view/playing


StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(9 total ratings)
AuthorDeath Orgone
Made withUnity
Tags3D, artgame, Atmospheric, cinema, Experimental, glitch, paul-sharits, Short, Singleplayer

Development log

Comments

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can't get touched, but seems cool

my brain hurts no, just no.

this was comfortably conventional. 

nice tribute

what in the world is this...

ttps://archive.org/details/PaulSharitsMandalaFilmsTOUCHING1968

(1 edit) (+2)

Ok, I get now. Goddamn