WASD to move. Press Enter to switch the noise dimension.

An attempt to create an epistemic object. More precisely to invoke through interactivity Graham Harman's theory of  vicarious causation.

It will make no sense without the article. Available here:
https://pervegalit.files.wordpress.com/2008/06/harman_vicarious_causation.pdf

"The sensual tree never appears in the form of a naked essence, but is always encrusted with various sorts of noise."




StatusIn development
CategoryOther
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDeath Orgone
Made withUnity
TagsAtmospheric, Experimental, glitch, serious-game, Walking simulator

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