this was rad, thank yoU!
A downloadable game for Windows
w(H)ole - An interpretation of “Mel’s Hole” modern folk myth by Death Orgone
Made for the HPS1 Halloween Jam 2020
WASD to move
Left mouse button to interact
F to turn on and off the flashlight (once obtained)
ESC - Quit
Content warning : Jumpscares, gore, bodily fluids, unethical human experiments, strobes, loud noises.
Length: 5-10 minutes
Waters, in a lengthy conversation with Bell by phone, talked about a mysterious hole in the ground on his rural property about nine miles west of Ellensburg. Federal government agents seized the land with no explanation as to whether the hole was a dangerous threat or important to national security or both. Waters said the cover story the government gave was that it was the old site of a downed aircraft. […] Waters said the hole had paranormal properties, despite the fact locals dumped their garbage there for years. He said a rural resident tossed his dead dog into the hole only to see it later alive outdoors with a hunter. The dog wouldn’t come to him.
- MIKE JOHNSTON, GETTING TO THE BOTTOM OF MEL’S HOLE (https://www.dailyrecordnews.com/news/getting-to-the-bottom-of-mels-hole/_
Holey space, or more accurately ()hole complex (connoting a degenerate wholeness), speeds up and triggers a particular subversion in solid bodies such as earth. It unfolds holes as ambiguous entities – oscillating between surface and depth – within solid matrices, fundamentally corrupting the latter’s consolidation and wholeness through perforations and terminal porosities. For a solid body, the vermiculation of holes undermines the coherency between the circumferential surfaces and its solidity. The process of degenerating a solid body by corrupting the coherency of its surface is called ungrounding. In other words, the process of ungrounding degenerates the whole into an endless hollow body – irreducible to nothingness – and damages the coherency between the surfaces and the solid body itself.
- REZA NEGARESTANI, CYCLONOPEDIA: COMPLICITY WITH ANONYMOUS MATERIALS
Everything by Death Orgone except:
Fan.wav by adrilahan (https://freesound.org/people/adrilahan/sounds/249738/)
Flies on S*** by TeTeNoise (https://freesound.org/people/TeTeNoise/sounds/519404/)
Glass Broken by Zeinel (https://freesound.org/people/Zeinel/sounds/483363/)
Headshot 2 by SilverIllusionist (https://freesound.org/people/SilverIllusionist/sounds/470586/)
Mechanical Keyboard Typing by GeorgeHopkins (https://freesound.org/people/GeorgeHopkins/sounds/537244/)
Concrete Floor 16 https://www.3dxo.com/textures/5599_concrete_floor_16
Floor thread pattern https://www.3dxo.com/textures/10518_floor_tread_pattern
Rust http://texturer.com/set4442/ and http://texturer.com/set2168/|
Glitch Pixel Brushes by Dataerase (https://dataerase.itch.io/)
Bezier Path Creator by Sebastian Lague (https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082)
Visions of Chaos (https://softology.com.au)
Junji Ito's The Enigma of Amigara Fault
Click download now to get access to the following files:
- In defense of the game sizeNov 11, 2020
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how did you get the dithering effect?
your games are actually incredible
I've tried all your games are really good keep making games so nowa day you don't find horror games like this my congratulations.
It’s a very horror-like artsy walking simulator kind of game. Some of the visuals are a bit much with all the flashing. Made me have to close my eyes at one point. The game is short though and there were some cool visuals. I enjoyed it.
Very odd game for sure
Thank you for trying this short experience. There are a few more things hidden in here and there, mostly additional visual disruption.
Another splendid game! Keep it up, mate!
Can't wait to play this, your last game was pretty good
I love the game and your visual style is so cool can't wait to see what you do next! :D